不同的起源有着不同的特质,通常来讲会在玩家一开局的时候给与帝国不同的益处,但也有一些起源会带来意想不到的难度和挑战性。. the 100% shield & armor ignore is tempting. 200% efficiency against armor and shield while dodging all heavy. . Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Gun batteries. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. Moving on to the cruisers, cruisers are in a bit more difficult of a spot. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. But, I have no idea for larger ships. Let me be clear, this isn't a slight on the Stellaris modeling team. A focused arc emitter + cloud lightning battleship is hitting for 150. . #2. 1:1,1 The disruptor won on 1:1,2 ratio. Stellaris 50419 Bug Reports 30727 Suggestions 19123 Tech Support 2883 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214 1 2 IMO due to how AI targeting works, going full shields with shield capacitors might be one of the best counters to disruptors, as the disruptors often will favor shooting off the few regenerated shield points over damaging the hull. If your shields and armor can take it, good. I love these ships. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. Communications Jammer? :: Stellaris General Discussions. The only reason to go hangars is to help fight of pirates, and that is less important than actual defensive value. A destroyer with lightning cloud and two s disruptors is a good, solid build. Equivalent: has 50-200% of your score in that area. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. Cruisers with a torpedo front, a hangar mid, and the gunship stern. With the upgrade after that being obligatory quantum insert. Content is available under Attribution-ShareAlike 3. 2. 群星(Stellaris)是一个由Paradox Interactive(俗称p社)开发和发行的大型战略游戏,游戏以太空探索,建立帝国,与其他太空文明的外交和战争为中心展开,于2016年5月9日正式发售了Microsoft Windows、OS X和Linux。Archaeological Site. Mono-cruiser fleets are totally viable. But, I have no idea for larger ships. Sero. Vote. Disruptors and arc lighting are best used against fleets which have low number of ships but are instead very powerful, meaning they have large amount of shields and armor. In Stellaris, Governors are just leaders - they don't interact with ships at all. 66 comments. Jump to latest Follow Reply. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Sending in a Demolitions Team using an Army. Stellaris' economy is actually limited by hard upper limits on the size of your stockpiles - so actually loosing ships that act as they early 'raiders' until more significant ships come into circulation is a pretty valid (and decent) strategy. Support for Empire/ Rebel shippacks (Fighter/ Bomber and Patrol weapon effects) For Green, Blue, Red and Disruptor weapons new hit and muzzle particle effects. Ships in Stellaris basically only understand "towards", they can't move "away" from a thing. Choose weapons that ignore or are more effective against the enemy’s ship design. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most. Corvettes are the que ball while. 6 is still in beta so the balance keeps changing. Otherwise you are mixing the bad traits of both, rather than exploiting the good of either. Stellaris will throw a lot of curveballs at you while you play. Otherwise focus on armor and use mixedplasma/kinetics depending on their defenses. low range sucks, but covettes are fast and cruisers have 2 A slots, so with double afterburners they are also reasonably fast. Create and release vassals, raise primitive societies, eventually retreat to the L cluster and shut the gates, let the clock run for 100 years or so, then peak back out into the galaxy to see how things look. As for Precognitive vs Sapient (if you have both), Precognitive is better for almost every situation. The other 3/4 times you will get a different event. This latest expansion allows players to strengthen their empires by fine-tuning and customizing the leaders of the empire and make the most of what their characteristics can offer. 6 that's still being established. But, I have no idea for larger ships. 1 were never released to the public instead making 3. Very Short Pepin. In order to steer their fledgling civilization safely across the stars, players will need to constantly. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. As nonsensical as it would have seemed in 1. Line ship : Torpedo Assault Carrier or Torpedo brawler Cruiser. Put your desired fleet in the catapult, select it, then open the galaxy view. You folks had an aesthetic you were going for, and you knocked it out of the park. Stellaris 2. After early game wraps up. Next step up the ladder, add four battleships. Physics research. Artillery battleships are still good, but instead of megacannon/neutron torpedo like the old days you want tachyon lance/kinetic artillery. Don't stress about armor or shield tech. Every other ship type had counter so absolute meta is not yet decided. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Interact with diverse alien races, discover strange new worlds with. Stellaris' patch 3. Yes one of the Awaken Empires the holy Guardians have mental powers. With the upgrade after that being obligatory quantum insert. My normal late game battle groups are 3 different mono fleets nowadays. The unbidden lack any armor and hulls and rely purely in shields which kinetic weaponry is designed to overcome, and while we can argue firepower wise stellaris late game tech is stronger than Mass Effect due note fallen empires use dark matter shields which is exactly what kinetic barriers are. ; About Stellaris Wiki; Mobile viewAs for the "best" corvette build- early game it doesn't matter. Machine species traits: Mass Produced, Logic Engines, Luxurious. Saying by the time the unbidden role around is rather odd when they can spawn to whatever date and research the player had chosen. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. mod"-> UserDocumentsParadox InteractiveStellarismod 4. r/Stellaris. So load up your corvettes and destroyers with disruptors so they can shred corvettes. It's a good idea to have some PD mixed in too. The result are the same. 群星(Stellaris)是Paradox出品的太空战略模拟游戏,本维基致力于整理和解析群星的游戏概念与数据。Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Destroyers are more flexible compared to Corvettes. i dont mind that idea. HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In Stellaris, but WHY? This Video will answer your question on WHY Disruptors Are OVER. 391K subscribers in the Stellaris community. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. Regular Strike craft would be for taking down Corvettes and Destroyers. Disruptor weapons in particular are only really going to be used if you're spamming Disruptor Corvettes and using them in small weapon slots, so you literally don't need any other weapon tech until you decide to transition into something else. The crystal plating you get from defeating the big crystal entity is very good though as it is equal to neutronium armour in hit points. It seems nothing counters it, its just too powerful. #8. They completely ignore shields and armor and deal base damage directly to the hull. Thread starter Harvey. Stellaris Ship Design Guide 2023 [3. bug roundup. But, I have no idea for larger ships. The three key techs are blue lasers, corvette build cost reduction and extra corvette hull. L/M/S is the best destroyer arrangement with the S slot having point defense in it. ago. 15 alloys, . The Archaeo-Engineers ascension perk does give a +33% weapon damage boost to any Archaeo-weapons (those types of damage boosts arent shown in the ship designer, so the pictures are the base stats), but even then I dont know why anyone would go for the kinetic/plasma instead of the new T-Slot or the defensive modules instead. In this, the forth episode of my Let's Play Guide, I am going to start from the beginning; sharing strategies, tips and tricks to help improve your games! We. Legacy Wikis. A combination of 50% armor and 50% plating also works against torpedo and strike-craft heavy enemies since both ignores shields. Flak on the other hand starts at 50 Tracking and ends at 70. SirBlackAxe. Premium Powerups Explore Gaming. 64 DPS. Remember when Stellaris had bombers? Strike Craft that could do heavy damage to larger ships? We should bring those back. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Corvettes with the 2S1PD section with disruptors&flak and destroyers with L Mount disruptor and flak shoud do okay. Large up to 72 AI Empires. 129. release trailer. Terrible at hitting Corvettes and Destroyers, but eats the hull of the big boys. 2. Overview. May cause a lag when generating new HyperLanes depending on your PC and Galaxy size! May cause issues with other mods that have their own custom alerts. As far as I'm aware, Disruptors can't even hit strike craft. autocannon, plasma and disruptor technology will unlock strike craft with bomber behavior (will go straight for enemy ships). your opponent used lots of small ships. . This way you build fleets and progressively add muscle as you advance. It is possible to reduce disruptor damage up to 75% on cruisers, battleships, and titans. by Gunwing. Content is available under Attribution-ShareAlike 3. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. Danny. ago. CrazyJ Adhd Serenity. #1. Is that how it goes?. Mai 2016 um 6:42. A fleet of Artillery Battleships are more "useful" though. Choose weapons that ignore or are more effective against the enemy’s ship design. Within a year after colonizing the planet in the system, an event. So just get blue lasers and go. Early on your two guaranteed habitables can be used for 1 energy 1 mineral, or alloys if you want to go to war early. r/Stellaris • 1 day ago. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…Evening all, I was wondering if a full disruptor build for corvettes is viable in 2. As they cannot be mounted in large slots, they are at a serious range disadvantage, meaning that they’re never actually fired. 18 alloys and . Have mainly torp + disruptor cruisers, and sprinkle some autocannon cruisers in if youd like. Particles - Tier 3. Report. Go to Stellaris r/Stellaris. 3 disruptor corvettes actually do very well against AFE Disruptor Corvettes have absolutely garbage damage, 7. r/Stellaris • 1 day ago. PD starts with 10 Tracking and ends with 30. ; About Stellaris Wiki; Desktop联邦 ( Federation )是多个帝国为了共同利益组建的合作集团,接受同一个主席国领导。. So 15% high damage, but the Corvette has a number of other advantages. Content is available under Attribution-ShareAlike 3. Are there stronger weapons out there, yes yes there are. 8. 1. 7. 6 for fleet combat? We will look at. But, I have no idea for larger ships. ”. 6 Tech chains. . Always make your own if you can help it. A destroyer with lightning cloud and two s disruptors is a good, solid build. General Damage is best done bye Gauss Cannons. My normal late game battle groups are 3 different mono fleets nowadays. Oct 12, 2022. If you're going to fight the enemy in the system with the disruption field generator (-20% shield hp, for reference), obviously it's beneficial. The ascension rework looks okay per se. If your shields and armor can take it, good. Last time I played there was discussion between torpedo. Railgun is starter. 3. Description [3. That’s a good mix and a step up. This gives you an opportunity to counter their defenses and kill them faster than they can kill you. Each weapon has atleast 2 soundeffects (except defence point, octuplelaser, flak quad) 6 Shieldhit. The trick is that you need to commit to either all disruptors, or no disruptors. Stellaris. 7. This way you build fleets and progressively add muscle as you advance. I've been screwing around with cloaked torpedo cruisers. Stellaris 50419 Bug Reports 30727 Suggestions 19123 Tech Support 2883 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214 1 2IMO due to how AI targeting works, going full shields with shield capacitors might be one of the best counters to disruptors, as the disruptors often will favor shooting off the few regenerated shield points over damaging the hull. Within a year after colonizing the planet in the system, an event mentions how the dry world has a pulse. But, I have no idea for larger ships. Between 1/4 and 1/2 of your score. "Stellaris how to get rid of unwanted populations" "Stellaris how to gain access to the slave market" "Stellaris how to stop comitting war crimes" "Stellaris criminal. FE/AE and the Contingency are the best examples for this. A crisis is an event that threatens the entire galaxy and all life within it. This includes FE fleets as they have destroyers and cruisers with double the module count. * (Le Guin) If you like this mod, please come back to rate and favorite. Generally. The obvious answers: larger fleets, with better tech, and more of them. At 40 repetitions you have increased the damage by 200%. I take you through every viable build currently in the game, why they work and the methodol. Gun battery - kinetic weapon, bonus. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810,. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris. Cruisers with a torpedo front, a hangar mid, and the gunship stern. This mod adds three new very expensive edicts capable of reducing the time needed to build megastructures by a lot. I like the new changes. Phase disruptor are not. lethalitysto. Each module has it´s own tech. So Governors now interacting with ships, or now being ships, and having dedicated Spy Ships, means it's not simply a carbon-copy of Stellaris. At least late game. Max Evasion Disruptor Corvettes are also pretty good at fighting x25 Crises, since Crises are scaled up through damage and hp multipliers. This gives you an. Feedback on where you faced an issue can. The Forerunners, a species created by the Precursors, got jealous, and declared war on the Precursors and genocided them. 50, vs Gamma lasers at 6. Since these ships have high evasion, low hp (meaning a lot of damage is soaked by overkill), and ignore most of the opponent's defense, they're essentially a direct counter design. . msi를 통해 런처만 제거하고 재설치하는 게 좋다. Ion Disruptors. For example the ancient laster (Cavitation Collapser), resembles normal lasers. 1. I am having lots of fun when I find the Yuht cryocore as the commonwealth of man and now suddenly my disruptor missile fleets are just strobe lights of death tearing a path through whatever empire they encounter. Currently 2 computers try to get inside the minimum range. I'd be curious about this, too. ago. Focusing on pre-spaceflight civilisations, the First Contact pack. Instead of being reactive, be the proactive one. But back to the OP, mixed (mono)fleet tactics will normally win out vs all monofleets. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. My guess is that it was a reused art asset. Have only so many chances to roll for Disengage. . There are two types of crises: those caused by outside entities that make an appearance after the end-game start year, and those caused by player and AI empires (except Fallen Empires ). View community ranking In the Top 1% of largest communities on Reddit. Fill the torpedo sections with your strongest level of torpedoes and disruptor weapons. But then you see the dreaded pop up. Datacubes are rare items that allow you to unlock more items for the loot pool. The less obvious answers: design your ships better to fight them, and use the right ship types. If you can get Crystal Hull tech this can help you build ships more for less. Take two weapons - say, a disruptor with 100% accuracy and a plasma cannon with 80%. Let the AI do it. Stellaris Wiki Active Wikis. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. Shredded like a paper log through a wood chipper. For me, personally, in early game in one fleet: 20-30 missile/disruptor corvettes, 3-5 PD destroyers, 2-8 artillery cruisers, 2 cruise missile battlecruisers, and an escort carrier. Disruptor [edit | edit source] Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. 2. Oct 21, 2022; Add bookmark #1 At first I had them as Torpedo gunships in my Corvette fleets for mobile starbase removal. Overwhelming: has 400+% of your score in that area. Could be fun to make it a mega-campaign, set yourself up as the OG fallen empire. 1; Reactions: Reply. As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters. 1, currently 3 weapon types, (Phaser, Disruptor, Plasma) 2. They put it dead center near the star, so fleets can just avoid it entirely and move on to the next system. The more disruptors they have, the less actually effective weapons they have. Icons in the game: Along the top of the screen, moving left to right - energy credits, minerals, food, consumer goods, alloys, influence, unity, science, empire sprawl, number of owned systems, number of owned colonies, total pops, starbase capacity and finally naval capacity. Stellaris 50512 Bug Reports 31005 Suggestions 19176 Tech Support 2909 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219. Like every other expansion for Stellaris, Overlord adds tons of new content and mechanics that offer new avenues of galactic conquest for players. 0 unless otherwise noted. AI players will only declare war when they use at least 50% of their naval capacity and have at least 6 assault armies. Nov 26, 2018 1. Shields. 6. The galaxy is full of mysteries in Stellaris, ranging from the benign to the apocalyptic. Corvettes are why missile spam is good right now. Focus on getting combat computer tech and use swarm. The Picket ship section is useful if facing an enemy with a lot of missile ships in it’s fleet, but since it’s early in the. I see these ships, I think of Mad Max, of the Reavers from Serenity , of the Zuul from Sword of the Stars , of the Orks from 40K, of craftsdwarfship of the highest quality that menaces with. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. Hangars have perfect tracking so they ignore evasion, ignore shields, and deal bonus damage to. - same corvette with full shields = 88 alloys to build, 0. ago. 部分起源是由上古. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Apr 19, 2021. This is similar to Cthonos, the living statue that you encounter near the crashed ship at the start of each. One living metal, and one for the shield, and later with 2 shield. 2. In Stellaris, Governors are just leaders - they don't interact with ships at all. In general I find the L-Gate is only worth opening if you've got a mature and developed economy with a large tech output and strong fleet, and are in a safe position where your fleet would be idle for the next 10 years anyways. I think you need about 0. 40, which penetrate armor and shield, while enemy's 2 Autocannon Destroyer has 160 (= 80 x 2 ), while suffer -75% armor damage and +25% hull damage. ago The counter to disruptors are weapons. A destroyer with lightning cloud and two s disruptors is a good, solid build. Stellaris: Bug Reports. Corvettes have very weak hulls, but make up for it with high evasion. has a chance to one-shot a corvette. TTundri • 6 mo. Which result in inability to fire those weapons. A destroyer with lightning cloud and two s disruptors is a good, solid build. 56 Badges. ago. 0 and 3. In general I find the L-Gate is only worth opening if you've got a mature and developed economy with a large tech output and strong fleet, and are in a safe position where your fleet would be idle for the next 10 years anyways. 75 -1 flak module for every nanite swarmer module. Sutopia. Ashshhsahs, this event of defeating leviathans was new to me, when i defeat the Dimensional Horror, i got this event and i follow throught out of curiosity, and i shit myself when i see the TOO LATE modifier and later the 33% of good outcome or the 66% of lost my capital (and maybe habitats on that system, i dont know). Plasma is good, but it should also be paired with kinetic weapons. Stellaris. Superior: has 200-400% percent of your score in that area. Disruptors are pretty underwhelming. Members Online Opinion: Terraforming is a bad mechanic that needs to be heavily reworked. 38 Badges. Don’t concentrate all your efforts on the competition and lose sight of who you are or your purpose. A reactor is the power source for the entire rest of your ship. You may have to deal with rampaging marauders, border skirmishes, genocidal empires, economy problems, and many other things. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. high evasion). Disruptors and arc lighting are best used against fleets which have low number of ships but are instead very powerful, meaning they have large amount of shields and armor. This page was last edited on 18 April 2022, at 03:36. The disruptor won on 1:1 ratio 2 hardener picket cruiser vs disruptor picket cruiser. Fill the torpedo sections with your strongest level of torpedoes and disruptor weapons. Cruisers can use Disruptors, but you don't want to go pure Disruptor since the damage output is mediocre. Design doesn't matter early on. 6 [df65] What version do you use?Patch 3. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Stellaris. 3. This is why in practice, disruptor corvettes do so well against normal corvettes as corvettes have both low health and lowered damage due to the hull damage. Anyone remimber?Go to Stellaris r/Stellaris • by atloomis. 13. Use the torpedo computer, and fill up free slots with missiles. It isn't as bad of an issue as it used to be. They rush your opponent and punch. All of the weapons are shield penetrating. Later i tried picket cruiser with hardeners. Early rush: Disruptor They’re massively buffed, raw damage by a factor of 1. I take you through every viable build currently in the game, why they work and the methodol. Even when the little buggers are destroyed, there are still big juicy ships with a lot of shielding to defile and the idiots with the big guns. That being said, early game a decent way to deal with enemies of any type is to spam Disruptor Corvettes. Check the hull to armor/shield ratio on the enemies. E. All of this means that mid and late game the top level laser weapons hit first, hit more types of ships, hit more often, and do more per hit than plasma weapons. Stellaris is a game with a lot of details to it, and can take a. Autcannons are good, but can't compete. I love these ships. 0 changes seem to be taken/inspired by those mods). Stellaris would need supply lines for that to work. 62 DPS per corvette with fully-upgraded weaponry. When you have 10+ energy damage/speed repeatables. Then there is the one that decreases opponentsnshields by a substantial amount. . 2 the first in the 3. 25% on destroyers, and corvettes. You won't have time to get missiles because you need the engineering tech to get corvette build speed and +100 corvette hull. This is why in practice, disruptor corvettes do so well against normal corvettes as corvettes have both low health and lowered damage due to the hull damage. For example, you could equip destroyers with S and M weapons along with PD with the gunship + picket section combo with the tracking AI if you are figthing a mono missile corvette fleet and have the ability to switch it up by getting L weapons if you are fighting anything bigger than a. ; About Stellaris Wiki; Mobile view A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet power. There are two types of crises: those caused by outside entities that make an appearance after the end-game start year, and those caused by player and AI empires (except Fallen Empires ). Science fiction novels that might be interesting to Stellaris players. Read the latest from the galaxy. both of those weapons also ignore shields and armour just like disruptors do. removed the warp drives and cores until i can decide what to do with them, added a M slot variant of torpedoes. What matters is numbers and timing. Thread starter Morteux; Start date Jul 22, 2022; Jump to latest Follow. The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more. When no enemy in desired range, then the ships will attempt to gain range. You folks had an aesthetic you were going for, and you knocked it out of the park. Small up to 36 AI Empires. Hi guys, Can you explain what is the problem with disruptors? Also, what other weapons - aside from missiles - is buggy at the moment? your input will be greatly appreciated- @GloatingSwine also, @Lex PeregrineAs a brand-new player, unless I'm wrong, I hear you should just spam disruptors? On your ships from what I hear from vet players, disruptors are just the defacto best weapon to use? If I build a navy should I just spam the ever living hell out of them? Makes sense to just use the best in such a hard game. The Voidspawn is an unborn guardian, hidden within a size 20 Dry world orbiting a class G star. A destroyer with lightning cloud and two s disruptors is a good, solid build. AI is so bad you could have PD spam as your dps as long as you have the numbers. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. ; About Stellaris Wiki; Mobile viewGo to Stellaris r/Stellaris. That being said, their granddaddies the Focused Arc Emitter (X-size weapon) is an insanely good and strong weapon. It’s unavoidable, and you can’t move past it. But it's effective against all. A sidenote, that the actual casualties of the dirsuptor were MUCH greater pretty much all the time. 3, and yes I know it's quite long. As the small weapon I actually went with the Disruptor, despite its relatively low average damage: The disruptor, like the torpedo, has penetration, meaning it'll do direct damage on the hull.